AI Insights · Timothy · October 2022
Top Dance Games in South America: Q3 2022 Performance Overview
In Q3 2022, dance games on a unified platform in South America showed varied performance, with some apps experiencing significant increases in downloads and active users.
In Q3 2022, the top dance games on a unified platform in South America saw diverse trends in their performance metrics, as reported by Sensor Tower. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Just Dance Now from Ubisoft experienced a modest decline in weekly revenue, starting at around $10.5K at the end of June and stabilizing at approximately $9.5K by late September. Weekly downloads peaked mid-July with 21.7K and gradually decreased to 16.5K by the end of the quarter. Active users showed a slight fluctuation, beginning with 39.3K and ending with 40.3K, peaking at 47.2K in late July.
Ice Skating Ballerina from Coco Play had relatively low weekly revenue, fluctuating between $8 and $56 throughout the quarter. Downloads saw a notable spike in late August, reaching 8.2K, but generally hovered around 4.2K to 7.5K. Active users showed a similar trend, starting from 16.6K and dipping to around 12K by the end of September.
Another title from Coco Play, Dance Clash: Ballet vs Hip Hop, saw consistent weekly revenue around $6 to $40. Downloads remained strong, peaking at 24K in mid-July and ending the quarter at around 19.6K. The app maintained a robust active user base, starting the quarter with 93.4K and ending with 91.4K, peaking at 102.2K in mid-July.
Acrobat Star Show, also by Coco Play, showed minimal revenue. Downloads spiked significantly in late July to 9.4K but remained low for the rest of the quarter. Active users saw a sharp increase in late July to 12.4K, maintaining around 4.5K to 6.1K for the rest of the period.
Lastly, Hip Hop Battle - Girls vs Boys from Coco Play had minimal revenue with a peak of $25 in late August. Downloads saw a significant increase at the same time, reaching 6.7K. Active users followed a similar trend, peaking at 30.5K in late August and ending the quarter at around 21.1K.
For more detailed insights and data, visit Sensor Tower.